Technical Analysis: Match the Hearts Memory Game

Photo by Jess Bailey on Unsplash

Technical Analysis: Match the Hearts Memory Game

1. Programming Principles and Practices

First of all, we’ll discuss the overall structure and general functionalities of the code, a brief summary of all the moving parts of the code and how they help the application run.

Simple Design

The code demonstrates standard code structure, maintaining files for markup, styling and functionality:

  • HTML structures the game layout (index.html)

  • CSS handles styling and animations (style.css)

  • JavaScript manages game logic and interactivity (script.js)

Event-Driven Programming

The game effectively implements most of its functionality by listening to events made by the user:

  • Card clicks trigger a flipCard function to show the clicked card

  • Reset button click triggers a game restart

  • setTimeout events manage card flipping animations

State Management

The game maintains state through several global variables:

  • cards: Stores the initial card values

  • flippedCards: Tracks currently flipped cards

  • matchedCards: Keeps track of successfully matched pairs

DOM Manipulation

The code demonstrates efficient DOM manipulation in the script file by:

  • Dynamic card creation using createElement

  • Class-based styling for different card states

  • Dataset attributes for storing card values

Clear Functions

The code makes use of functions with clear and specific functions to carry out necessary operations like:

  • Shuffle the cards

  • Create a board

  • Flip the cards when they are clicked

  • Check if cards match

  • Reset the game

2. Areas for Improvement

Code Organization

  1. Encapsulation: The code currently uses global variables and functions. This could be improved by implementing a class structure:
class MemoryGame {
    constructor() {
        this.cards = [];
        this.flippedCards = [];
        this.matchedCards = [];
    }
}
  1. Constants: Move magic numbers and repeated values to named constants so that they can be easily found and edited:
const CARD_FLIP_DELAY = 1000;
const MATCH_CELEBRATION_DELAY = 600;
const MAX_FLIPPED_CARDS = 2;

Error Handling

  1. Add error handling for DOM operations

  2. Validate user interactions to prevent edge cases

  3. Add checks for browser compatibility with features used

3. Feature Enhancement Suggestions

Gameplay Improvements

  1. Difficulty Levels

    • Add more cards for harder levels

    • Implement time limits

  2. Scoring System

    • Track number of moves

    • Create a high score board

UI/UX Enhancements (If you enjoy being extra)

  1. Animations

    • Smooth card flips animation using CSS 3D transforms

    • Victory celebration animation

    • Card shuffle animation

  2. Sound Effects

    • Card flip sounds

    • Match success/failure sounds

    • Background music option

  3. Progress Features

    • Include a progress bar

Responsive Design

  1. Mobile Optimization

    • Implement responsive layout

Conclusion

The game demonstrates solid programming principles, including event-driven programming, effective state management, and clear function usage. While the code is well-structured with separate files for markup, styling, and logic, there are areas for improvement, such as better code organization through encapsulation and constants, as well as enhanced error handling. Additionally, incorporating new features like difficulty levels, scoring, animations, and sound effects could significantly enhance the gameplay experience. By refining these aspects, the game can become more engaging, efficient, and scalable. Thank you.