1. Programming Principles and Practices
First of all, we’ll discuss the overall structure and general functionalities of the code, a brief summary of all the moving parts of the code and how they help the application run.
Simple Design
The code demonstrates standard code structure, maintaining files for markup, styling and functionality:
HTML structures the game layout (index.html)
CSS handles styling and animations (style.css)
JavaScript manages game logic and interactivity (script.js)
Event-Driven Programming
The game effectively implements most of its functionality by listening to events made by the user:
Card clicks trigger a
flipCard
function to show the clicked cardReset button click triggers a game restart
setTimeout events manage card flipping animations
State Management
The game maintains state through several global variables:
cards
: Stores the initial card valuesflippedCards
: Tracks currently flipped cardsmatchedCards
: Keeps track of successfully matched pairs
DOM Manipulation
The code demonstrates efficient DOM manipulation in the script file by:
Dynamic card creation using
createElement
Class-based styling for different card states
Dataset attributes for storing card values
Clear Functions
The code makes use of functions with clear and specific functions to carry out necessary operations like:
Shuffle the cards
Create a board
Flip the cards when they are clicked
Check if cards match
Reset the game
2. Areas for Improvement
Code Organization
- Encapsulation: The code currently uses global variables and functions. This could be improved by implementing a class structure:
class MemoryGame {
constructor() {
this.cards = [];
this.flippedCards = [];
this.matchedCards = [];
}
}
- Constants: Move magic numbers and repeated values to named constants so that they can be easily found and edited:
const CARD_FLIP_DELAY = 1000;
const MATCH_CELEBRATION_DELAY = 600;
const MAX_FLIPPED_CARDS = 2;
Error Handling
Add error handling for DOM operations
Validate user interactions to prevent edge cases
Add checks for browser compatibility with features used
3. Feature Enhancement Suggestions
Gameplay Improvements
Difficulty Levels
Add more cards for harder levels
Implement time limits
Scoring System
Track number of moves
Create a high score board
UI/UX Enhancements (If you enjoy being extra)
Animations
Smooth card flips animation using CSS 3D transforms
Victory celebration animation
Card shuffle animation
Sound Effects
Card flip sounds
Match success/failure sounds
Background music option
Progress Features
- Include a progress bar
Responsive Design
Mobile Optimization
- Implement responsive layout
Conclusion
The game demonstrates solid programming principles, including event-driven programming, effective state management, and clear function usage. While the code is well-structured with separate files for markup, styling, and logic, there are areas for improvement, such as better code organization through encapsulation and constants, as well as enhanced error handling. Additionally, incorporating new features like difficulty levels, scoring, animations, and sound effects could significantly enhance the gameplay experience. By refining these aspects, the game can become more engaging, efficient, and scalable. Thank you.